Archive for category iPhone and iPod Touch Game Reviews

Free iPhone Games We Like: Coin Dozer

Coin Dozer (link) is a free casual iPhone game that recreates the classic coin-pusher games found in supermarkets and arcades everywhere (games where you push coins and tokens so they fall off the edge of a platform and you win prizes). This iPhone version takes away the guilt of wasting your quarters trying to win silly trinkets. The game comes with a surprisingly good physics engine and subtle strategic gameplay that reveals itself over time, rewarding the patient player. Overall, it’s a well-designed game with a few surprises that makes for an excellent free download (we’ve even added it to our 50 Best Free iPhone Games list). I’ve been addicted to it the past two weeks.

Eveyone knows that the coin-drop games you see in supermarkets and arcades are a waste of money. Even though it appears a prize is just a play away, that’s most often not the case. But there’s still something visually hypnotic about all those shiny tokens and prizes teetering on the edge and the rhythmic pulse of the coin pushing machine. Coin Dozer is a good replica of that experience. While the graphics aren’t stunning, the physics for the movement of the coins are realistic—they fall, crash, and land in a manner that is more than I expected from a free game.

Coin Dozer is mostly an achievement game but part survival game as well. The overall objective is to collect all the prizes that occasionally drop into the field of play. But for me, the real fun is the survival part, which is stringing out your coin supply so you can play for as long as possible and win as much stuff as you can in that time period. It’s a type of play that I’ve always appreciated about pinball—how long can you last before spending all your quarters?

You get 40 coins to drop, and can never have more than 40 coins at a time. You earn a coin every 30 seconds. If you quit the game, you earn 5 coins every hour until you have 40 again. You can burn through coins pretty quickly, so there’s a strategic element to pacing your coin usage wisely.
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iPhone Game Review: Meteor Blitz

Meteor Blitz ($2.99, link) comes from a genre known as “dual stick shooters”. In the last few years, these have been incredibly popular, mostly due to the influence of the highly successful game Geometry Wars, but traces its origins back to the early days of the arcade, with games like Robotron. In this type of game, you use one d-pad to control movement, and the other to shoot in any direction. With these two basic controls, and a few tricks up your sleeve, you try and survive as long as possible.

This type of game is always something of a survival test — you just have to last as long as possible against incredible odds. In Meteor Blitz you’re tasked with blowing up a certain number of meteors per stage, who, in classic arcade fashion, shatter into medium sized versions, and then a slew of small ones upon further destruction. While attempting to dodge and destroy this hulking space rocks of death, you also have to dodge incoming enemies, and at the end of each level take on a boss.


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iPhone Game Review: Pocket Legends

Two hours into Pocket Legends, I was addicted. Five hours later, I was bored.

Pocket Legends (free, link) is an online multiplayer RPG with a lot of potential. The action is quick and bloody, the magic and skills are fun to use, and the camaraderie from fighting alongside complete strangers is enjoyable. Yet the game suffers from shallow game design. You brainlessly walk from fight to fight, with no advanced features like quests, keys, or puzzles to break up the monotony. It’s pure hack-n-slash.

The good news is that the developers can easily update the game. They are already rumored to be adding in-game trading of items and player-vs-player battles, and daily tweaks are a sign that the developers are aggressively improving the game.

Part of our excitement for Pocket Legends is its online infrastructure. It works well, as we experienced almost no bugs or server crashes while playing (although that could always change as the game grows more populated). We also found the system for finding or starting new games fast and effortless. If you want companions, they usually pop up quickly.

Pocket Legends‘ describes itself as a massively multiplayer online RPG, aka, an MMORPG. The “massively multiplayer” part may not be entirely accurate. Only 5 players can adventure in a level at a time. There is currently no interaction with the world outside your area, and each group gets its own instance—meaning your area starts out fresh and complete with all monsters and gold available. The only time you can interact with more than 5 people are in special chat rooms where your character can run around in. There are no guilds or clans, but there is a friend system where you see who’s online.

The game plays very much like a simplified Diablo or perhaps more accurately Gauntlet. You can fight in an area alone or with a pack of fellow warriors. After that, you simply mow down monsters one after another quaffing a lot of potions along the way, until you reach the end of the area, then rinse and repeat. Along the way you collect gold and sell equipment you don’t need. The gold is almost entirely used for mana and health potions, with some eq available for purchase. The variety of EQ available is currently not very impressive.

The game is free for the first 13 levels, which is about an hour or two of gameplay. To continue leveling, you must buy new zones via in-app purchases. For example, the next area after level 13 is Dark Forest, which costs $0.99. Other higher level areas currently cost $1.99.

We have no problem with the cost of the extra zones—the game starts off free after all. But we do take major issue with the ability to buy equipment and gold in the game. We feel this is a major mistake by the developers that will throw the balance of the game off, especially if they add player-vs-player battles. This type of system also breeds a lot of resentment among players.

Conclusion

We think Pocket Legends (link) is a game to keep an eye on, and we recommend downloading it and watching the updates for features like quests, keys, potion making…or generally anything that adds depth to the gameplay. As is, we have a hard time recommending spending money beyond the $0.99 for the first additional area (Dark Forest). We’re withholding a number rating until the game matures, then we’ll revisit.

Pocket Legends is a free download from the iTunes App Store.

Game Review: The Simpsons Arcade for iPhone

The Simpsons Arcade (link) is all about experiencing the deep character set of The Simpsons, whether it’s major characters like Krusty the Clown or minor characters like McBain (aka, Rainier Wolfcastle). Granted, it takes a bit of familiarity with the show to fully enjoy the inside jokes, but even without it, there’s a good fighting sidescroller underneath.

The graphics of The Simpsons Arcade look spectacular on the iPhone. It may be that the soft lines of cartoon drawings translate well on to the iPhone’s screen, but the graphics are vivid and beautiful—it’s just like watching the show on a good LCD TV set.

Because the game is a remake of the arcade-cabinet version, the controls unfortunately feature a simulated joystick and buttons. But the good news is that they are mostly frustration free, as the game compensates in lowering the difficulty a bit. There is at least one special attack move that involves some trickery with the buttons, but I soon mastered it and feel most players will be able to too.

Slap Homer's face back and forth to revive him.


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Game Review: Seduce a SuicideGirl

Seduce a SuicideGirl ($0.99, link) is a short but ultimately educational game for all the single guys out there who just don’t have a clue about women. Yes, the game is sexy, but it’s not a sex game. It’s about making the right moves, avoiding being a douchebag, and getting the girl, for, well, ok, for some perceived sex (but I don’t want to spoil the ending).

First off, be warned that the game is short, only about 10 minutes long, but sweet. The entire game comprises a series of video clips featuring a first-person point of view of a dude trying to pick up the gothically hot Zoli, a Suicide Girl hanging out in a comic book shop. Unfortunately, there is only one Suicide Girl featured in the app. I would have liked to have seen more, but who wouldn’t?

As you interact with Zoli, you’re given a variety of choices to make. Some are obvious mistakes, like asking her back to your place 10 seconds after you meet her. But here’s a game tip: go ahead and choose the mistakes. Why? Because it’s just as fun to to get slapped in the face by Zoli as it is to woo her. At least, I thought so. In any case, you can’t lose the game. You’re just given the choices again until you select the right one.

Most of the choices in the game are fairly obvious, but there are also a few tricky maneuvers to make. I have to admit I didn’t always know the “right” action to take, but hey, these are Suicide Girls, they have eclectic tastes.

Overall, Seduce a SuicideGirl (link) is a quality game, and Zoli puts in a great performance at slowly becoming “available” as you make the right moves, or shutting you down when you’re a douche. Highly recommended for single dudes, just remember: it’s extremely short. A sexy vignette, if you will.

Game Review: N.O.V.A.

I’ve said it before, and I’ll say it again — Gameloft makes their money by copying other franchises and bringing it to the iPhone. Not that that’s a bad thing — they only steal from the best — but the provenance of many of their titles is obvious. They have a Diablo clone, a Cooking Mama clone, a Soul Calibur clone, and N.O.V.A. is a Halo clone. N.O.V.A.: Near Orbital Vanguard Alliance ($4.99, link) puts you in the armored boots of a super-soldier defending against alien attack. Just about everything from this game hearkens back to Halo. The weapons, the interface, the enemies, you even have a holographic AI assistant strongly reminiscent of Cortana. Even though derivative, it’s still excellent fun, and one of the best FPSs for the iPhone.

Quickly thrown on to an overrun ship, N.O.V.A. takes you through jungles, deserts and alien landscapes, killing off waver after wave of enemy. You start with the standard pistol and machine gun, then rapidly graduate on to shotguns, sniper rifles, and then on to energy guns and more. There are a number of different enemy types, and while they might not be particularly hard to outwit, they all attack in very different ways. Some hang back to pepper you with machine gun fire and grenades, some large ones charge you, and pick you up, forcing you to kill them with just your pistol. At certain points in the game, you can hack into crates to get extra ammo, with a gameplay style strongly reminiscent of Bioshocks ooze hacking, except in N.O.V.A., it’s a laser grid.


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Game Review: Zen Bound

Zen Bound ($2.99, link) is an innovative, intriguing, and engaging puzzle game, though it’s more Zen in its minimalist Asian aesthetic than in any real attempt at self-reflection or enlightenment (which is the real purpose of “Zen”). While the game’s concept is comparatively simple — you wrap rope around wooden blocks — the execution is flawless and eventually challenging. Each level features an object carved out of wood, and your aim is to tie it up. The point at which the string touches the wood is painted, and the level is complete when you meet a certain paint-coverage goal.

The stages are presented as little tags on a tree, each linked to three flower buds. The first bud will bloom with getting 70% of the carving painted, the second at 85% and the third at 99%. You need a certain number of blooms before being able to progress to the next set of stages.

The 76 levels are divided into three “trees”: the Tree of Reflection, where all the carvings are animals; the Tree of Challenge, which is geometric shapes; and the Tree of Nostalgia, populated by childhood toys and objects.


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Game Review: Canabalt

There’s a beautiful simplicity to Canabalt ($2.99, link), which makes it addictive and highly replayable, yet still damn hard. The trick is, there’s only one button. Jump. That’s it, that’s all you control. You’re a little guy, sprinting across grayscale rooftops in a collapsing city, and you tap the screen to jump. Tap longer to jump higher, a little tap gives you a hop. And run as long as you can.


Much like Doodle Jump, the simplicity of the controls and quick playtime makes it utterly addictive, but slightly tricky at times. As you sprint across rooftops, the levels are completely dynamically generated, so no two plays will be identical. This means that the landscape of the roofs are different every time, which leads to some very easy games, and some ones that are utter bastards. Occasionally, obstacles are thrown at you at the worst possible time, and you feel like there’s no way you could’ve possibly gotten past them.

Your character builds up speed as the game progresses, making you have to react faster, but giving you more length and height in your leaps. You can slow down my intentionally tripping over small items left on the rooftops, but this is the only way to mitigate your speed, which is sometimes essential for making precision leaps.


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Game Review: Eliss

Eliss ($2.99, link) is a unique puzzle game that has long been a darling of iPhone game reviewers, and it only takes a few minutes of play to figure out why. Eliss packs more challenging multitouch puzzle play into its levels than just about anything else in the app store.

Eliss is a space-themed puzzle game where you control planetoids and try and get a certain number of them per level to join with a squeezoid, which is like a big round black hole that only swallows planets that match its color and size. So if the planets on the screen don’t fit, you need to either make them bigger by combining two of together—or smaller by splitting them apart with a reverse pinching motion. While you’re doing this, your task is complicated by multiple colors of planets, each of which cause you to lose health if they enter the same area of space as one another. Throw in time slowdowns, vortexes, and a whole bunch of extra problems, and you have a damn tricky game.


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Game Review: Plants vs. Zombies (Best of iPhone Games)

Plants vs. Zombies ($2.99, link) started life as a desktop tower defense game, and made the transition to an ultra-popular iPhone app. And it had the highest grossing iPhone game launch ever. So what is PvZ? The world has fallen to a cartoon zombie apocalypse, and you have to defend your home from their advances using only foliage. Each of the games 50 levels unlocks new content, so the difficulty level ramps up, but so does your plant-based arsenal.

The zombies attack along five rows of your backyard, and you need to harvest sunlight in order to grow attack foliage to stop them. This starts with pea-shooters and sun flowers (to boost your sun reserves), and rapidly expands into tower defense stalwarts—mines, walls, area effects attacks, status buffs and the like. Always plant related, of course. After ever 10 levels, the stage shifts slightly, changing the playing field. You start with your back-yard, then you have to defend it at night, then your pool, then the pool at night, and finally the rooftop.

If the harvest sunlight, grow plants method gets a bit boring, mini-games are scattered throughout to add some variety to the playstyle, and the final level of each stage provides you with a conveyor belt of plants in order to fight the zombie hordes.

I’m utterly in love with the graphics on PvZ. The zombies are adorable, and come in multiple variations—often to frustrate your defenses. The plants are all distinctive looking, and the designs manage to pack personality into just the few pixels each one takes up. The game is infused with a distinctive slapstick sense of humor, which is well appreciated.

I’m really struggling to find anything negative to say about PvZ, and nothing’s springing to mind. The loading screen when you launch is a bit long, and the level difficulty ramps up pretty quickly—but that’s not necessarily a downside. Some of the levels stretch on a bit long, so it’s not something you can just grab your phone and play for 3 minutes while waiting for a bus, but if you’ve got a bit of time free on your hands it’s perfect.

Conclusion

Plants vs. Zombies ($2.99, link) is a perfect example of the tower defense genre. It’s hilariously funny, easy to learn, but with huge amounts of content. With 50 levels, mini-games, achievements, and a free-play mode, you won’t be bored of it any time soon. If you enjoy tower defense games, and you haven’t picked it up yet, you’re doing yourself a disfavor. We highly recommend it, and give it an 8.7/10