Archive for category iPhone Games

Game Review: Plants vs. Zombies (Best of iPhone Games)

Plants vs. Zombies ($2.99, link) started life as a desktop tower defense game, and made the transition to an ultra-popular iPhone app. And it had the highest grossing iPhone game launch ever. So what is PvZ? The world has fallen to a cartoon zombie apocalypse, and you have to defend your home from their advances using only foliage. Each of the games 50 levels unlocks new content, so the difficulty level ramps up, but so does your plant-based arsenal.

The zombies attack along five rows of your backyard, and you need to harvest sunlight in order to grow attack foliage to stop them. This starts with pea-shooters and sun flowers (to boost your sun reserves), and rapidly expands into tower defense stalwarts—mines, walls, area effects attacks, status buffs and the like. Always plant related, of course. After ever 10 levels, the stage shifts slightly, changing the playing field. You start with your back-yard, then you have to defend it at night, then your pool, then the pool at night, and finally the rooftop.

If the harvest sunlight, grow plants method gets a bit boring, mini-games are scattered throughout to add some variety to the playstyle, and the final level of each stage provides you with a conveyor belt of plants in order to fight the zombie hordes.

I’m utterly in love with the graphics on PvZ. The zombies are adorable, and come in multiple variations—often to frustrate your defenses. The plants are all distinctive looking, and the designs manage to pack personality into just the few pixels each one takes up. The game is infused with a distinctive slapstick sense of humor, which is well appreciated.

I’m really struggling to find anything negative to say about PvZ, and nothing’s springing to mind. The loading screen when you launch is a bit long, and the level difficulty ramps up pretty quickly—but that’s not necessarily a downside. Some of the levels stretch on a bit long, so it’s not something you can just grab your phone and play for 3 minutes while waiting for a bus, but if you’ve got a bit of time free on your hands it’s perfect.

Conclusion

Plants vs. Zombies ($2.99, link) is a perfect example of the tower defense genre. It’s hilariously funny, easy to learn, but with huge amounts of content. With 50 levels, mini-games, achievements, and a free-play mode, you won’t be bored of it any time soon. If you enjoy tower defense games, and you haven’t picked it up yet, you’re doing yourself a disfavor. We highly recommend it, and give it an 8.7/10

EA: Don’t Download Sims 3 App Update

EA is warning users via their Facebook page not to download the latest update available for Sims 3 in the App Store, as it will delete saved games.

Due to an unforeseen technical issue please do not download the latest Sims 3 update for iPhone/iPod touch. We are investigating an issue that is causing saved games to disappear. We apologize for the inconvenience you are experiencing. The EA Mobile Sims team is actively working on the problem we will release a new update as soon as possible. As always we appreciate your support and patience.

Review: Rolando 2

Rolando 2: Quest For The Golden Orchid ($4.99, link) is the second and apparently final game in the Rolando series by ngmoco. Obviously influenced by loco roco for the PSP, you are tasked with getting a small party of blobs through a map, avoiding traps and enemies, and solving puzzles.

The controls are excellent and very simple. Instead of using a d-pad to move the characters directly, you control the tilt of the level for the selected units. So you just tilt your iPhone left and right, and the characters roll. You can also jump by swiping upwards, select multiple units by dragging, and scroll around the level with two fingers. It’s an incredibly good control scheme, and doesn’t require you to block half the view with your fingers.

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Galcon Getting an iPad Version

An updated version of Galcon is coming to the iPad, with more planets and more swarming triangles. The folks over at App Advice had a chance to speak with the developer, Phil Hassey, who says the iPad version will be available pretty close to the April 2 launch.

Galcon Lite (link) is one of our favorite free games for the iPhone. A desktop version for the PC/Mac, Galcon Fusion, will be soon be available as well.

Game Review: Space Miner – Space Ore Bust

Space Miner: Space Ore Bust ($2.99, link) is well-designed game with an Asteroids-like premise and a cool ship-upgrade system and hilarious dialogue. Although the game lacks challenge—we breezed through with nary a lost ship—the humor and the Millenium Falcon-esque feel of personalizing the ships make it an enjoyable ride. We recommend it with a 7.8 out of 10 rating. Just expect brainless fun.

I never really liked Asteroids, my least favorite classic 80s arcade game. And early on, it seemed Space Miner’s work-for-cash gameplay suffered from similar tedium. Thankfully, the game is saved first by its humor, and in the long run by its ship-upgrade system. Soon enough you’ll be blasting away at asteroids and enemies with multiple guns and sporting slick new hulls for your ship.


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Game Review: Sword & Poker

Casual strategy and puzzle games have long been standout genres on the iPhone, as their gameplay tends to fit perfectly with the iPhone’s interface and mobile usage. So it’s particularly exciting when we come across an excellent game in this area. Sword & Poker ($3.99, link) is an addictive, challenging game that belongs in the top tier of casual iPhone strategy games. Poker and RPG elements may seem like strange bedfellows, but here they combine perfectly to create a deep game with layers of strategy. We found Sword & Poker to be rewarding casual gaming.

At the heart of Sword & Poker are the mechanics of poker. Players are given 4 cards each round that they place on a gameboard of 9 random cards to create poker hands like pairs, straights, flushes, etc. Forming hands deals a certain amount of damage to the enemy depending on your character’s weapon and other factors like shields and spells. And that’s where the RPG elements come in. As enemies are defeated, you gain gold and collect treasures, with which you can buy new weapons, shields, and health points (in the form of “coins”) to make your character stronger.

The blending of Poker and RPG strategies makes for a great if somewhat strange combo. The poker element has you running through the various possible hands as well as watching your opponent’s cards. The RPG element has you waiting for the right moment to cast spells that can favorably rearrange the cards and deal massive damage. The blending of the two requires a multi-layer approach to your thinking. Yes, the game eventually grows complicated, but it also does a good job of slowly introducing each layer of strategy so players are not overwhelmed at the start.

Although Sword & Poker is mostly a thinking man’s game, it’s also possible to play (and win) with minimal brainpower. But that approach takes longer, and battles will be much messier. A clever use of a spell and cards can sometimes end a battle in a single stroke, preserving your own resources for the next opponent. It’s this blend of a casual difficulty level with rewards for advanced strategy that works so well on the iPhone.


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Square-Enix Discounts Games to Celebrate Final Fantasy Launch

To celebrate the arrival of Final Fantasy I and II on the iPhone, Square-Enix has dramatically marked down all their other games.

  • Crystal Defenders$5.99, was $7.99 (link, 4 stars)
  • Vanguard Storm $3.99, was $4.99 (link, 4 stars)
  • Sliding Heroes $0.99, was $2.99 (link, 3.5 stars)
  • Hills and Rivers Remain $4.99, was $6.99 (link, 3.5 stars)
  • Song Summoner: The Unsung Heroes – Encore $7.99, was $9.99 (link, 4.5 stars)
All of these apps—except Sliding Heroes—have lite versions so you can give them a quick try. They’re mostly turn-based-strategy and tower defense games. Song Summoner deserves a special call out for having an interesting mechanic—the units in the game are generated from songs in your iTunes library.

[via Kotaku]

Final Fantasy I & II Now Available in App Store

The legendary RPG franchise Final Fantasy has made its way into the App Store in the form of the two original games, Final Fantasy I ($8.99, link) and Final Fantasy II ($8.99, link). The iPhone edition of Final Fantasy I also contains the bonus dungeons Soul of Chaos and the Labyrinth of Time, while Final Fantasy II contains the bonus dungeons Arcane Labyrinth and Soul of Rebirth.

Touch Arcade has some initial impressions, calling it a “competent port” and an “excellent blast from the past,” but advising players to pick up a walkthrough as the game doesn’t have a quest log to remind you what to do.

Official app description:

FINAL FANTASY II features the bitter and beautiful tale of four war-orphaned heroes who become embroiled in the conflict between the hostile Empire of Palamecia and the rebel resistance. Eschewing conventional leveling for a proficiency system that allows players to tailor their characters’ growth, and incorporating a key term memory system that makes dialogue integral to gameplay, this game sparked the spirit of innovation for which the series has become known.

I Love the 80s Comes to the iPhone

I Love the 80s, a popular show on VH1, is now the subject of its own iPhone game. VH1’s I Love the 80s Trivia (free, link) is a game designed to test your knowledge of 80s music, movies and pop culture. The questions are written by writers of the TV show, and it includes a variety of question types—matching questions and answers, multiple choice, or timeline.

Even though the game is free, you’ll have to shell out some money for the questions. I Love the 80s Trivia comes with 50 questions, which you can breeze through in no time. Additional questions are $0.99 for a pack of 100, which you can purchase directly in the app. You can play on your own or join a friend for a game over Bluetooth. From the app description:

Each question pack contains 100 questions, with 10 rounds and tons of awesome, vintage 80s photos. Work your way through the rounds, battling against the clock. High scores earn achievements like Cigarette Boat, Alex P. Keaton and Small Wonder. You’ll fer sher need to like totally work to prove you’re not a dweeb.

I Love the 80s Trivia is a free download from the iTunes store.

Review: Assassin’s Creed II Discovery

Assassin’s Creed II Discovery ($6.99, iTunes link) is a companion to the current console game Assassin’s Creed II. You play as the same character—the Assassin Ezio, in an adventure taking place around the same time period as the console/PC version.

Your task, as Ezio the Assassin, is to travel to Spain to investigate the Inquisition’s attacks on your brotherhood. Along the way you’ll face predominantly three types of gameplay: normal, where you have complete a goal on the level; stealth, where you have to make it to a certain point without being seen; and chase, where you must escape from attacking hordes.

If you played the original Assassin’s Creed iPhone game, you’ll notice the sequel is very, very different. Rather than a 3D game, ACII is a polygon sidescroller. The advantage being that instead of having a large virtual joystick to control the main character, there’s only a slider for traveling left and right. Jumping, fighting and other such niceties are controlled via buttons on the right of the screen. If you figure that this control scheme still takes up too much space on the screen, you can alter how big it is through the games options.

The controls are good, except for one or two hiccups with the way they’re integrated. A large chunk of the game is spent climbing and jumping from rooftop to rooftop—in fact one of the games strong points is the fact that every level has many different routes that you can take, each with different advantages. Another major gameplay objective is sneaking, so you aren’t seen as easily. When you’re in sneak mode, you can’t climb walls, which makes no sense. You can jump and fight, or hang on the walls, but you can’t climb them. Likewise, it’s very tricky to control jumping over a ledge vs. slowly lowering yourself over the edge. A critical difference when being chased by hordes of enemies.


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