When game developer Trendy Entertainment discovered footage of their upcoming game, tentatively titled Afterlife: Ground Zero, was making the rounds online, they decided to release their own “leaked” trailer that shows off the game’s impressive graphics. Built upon on the Unreal 3 Engine, the game will be a “co-op survival horror game,” with its release date currently unknown. Check out the footage below:
The developers told iOS-gaming site Slide to Play that the game is still in the very early stages of development. A demo of the game they made running on an iPad 2 was sent to its business partners to show off the graphics, but somehow it got leaked online, so they made this official “leaked” trailer in response. The developers note that the user interface will look completely different than the crude outlines shown in the video.
We concur with Slide to Play in saying this will easily be one of the best-looking iOS games whenever it becomes available.
The writers of Star Trek knew the iPad was coming long ago, maybe even before it was a twinkle in Steve Job’s eye. Any Trekker worth his weight in salt can tell you it’s called a PADD (Personal Access Display Device), and it doesn’t run iOS, it runs the LCARS operating system.
Star Trek PADD ($4.99) is an official Star Trek app from CBS that turns the 21st-century iPad into 24th-century tech. Sort of. The app provides access to the official online encyclopedia of Star Trek info wrapped in the LCARS graphical wrapper. Want to know all of Seven of Nine‘s measurements? It’s an app for that.
Check out the crazy video promo for a taste:
Probably the coolest thing about the app is its sound effects, with authentic computer noises and voice from the show. The app also offers direct access to the official Star Trek Facebook fan page and Twitter feeds. And all it costs is $4.99 worth of gold-pressed latinum. I know I’ll be using it while streaming old STNG episodes over Netflix.
With Verizon putting an end to its unlimited iPhone data plan, the dust has finally settled enough on data-plan pricing for us to compare the costs of the two major carriers in US.
In terms of being the cheapest, AT&T wins hands down. Their lowest tier data plan costs $15 for 200 MB of data. In comparison, Verizon starts off at $30 for 2 GB. AT&T also offers the cheapest tethering plan, offering 4 GB of tethering as part of their $45 data plan. Verizon’s tethering starts at $50 for 2 GB, hardly a bargain. While AT&T may be the cheaper service, quality is a different matter. In any case, below is a chart showing data plan pricing for the two major carriers.
Price
Data
Overage
AT&T
$15
200 MB
Additional $15 for 200 MB
$25
2 GB
Additional $10 for 1 GB
$45
4 GB
Additional $10 for 1 GB
Tethering
$45*
4 GB
Additional $10 for 1 GB
Verizon
$30
2 GB
Additional $10 for 1 GB
$50
5 GB
Additional $10 for 1 GB
$80
10 GB
Additional $10 for 1 GB
Tethering
+$20
2 GB
Additional $10 for 1 GB
Sprint
$70**
Unlimited data and text messaging
Not applicable
*AT&T’s tethering is included as part of their regular $45 plan. It cannot be purchased separately for other data plans. **Sprint does not separate out its data plan pricing from its voice plans. Its minimum plan is $70 for 450 voice minutes, unlimited data, and unlimited text messaging.
Website Chip Hazard is reporting that members of the AT&T Mobility team have been given preproduction versions of the iPhone 5 to test on their network. According to the site:
Our sources claim that the next generation iPhone is in the hands of beta testers right now. They are running tests, including but not limited to signal reception and connectivity tests. They have been given the pre-release version of the iPhone 5 and as soon as they are done with the testing phase, the final work would be sorted out and Apple would then direct manufacturers to start producing hundreds of thousands of new iPhone 5 units, so that they could be timely shipped to millions of anxious iPhone users, and prospective iPhone owners, around the globe.
Although this rumor’s source is unknown to us, the protocol of wireless networks testing out new iPhones before giving final approval has been used before. For the CDMA iPhone 4, Verizon was given pre-production versions two weeks before its release for testing purposes. Staffers were required to enter in a pin code every 12 hours. If they didn’t, the iPhone would lose all functionality. There was so much secrecy surrounding that launch, Verizon employees testing it weren’t allowed say the word “iPhone,” rather they referred to it as ACME.
If the AT&T-testing rumor is true, then the next iPhone could as close to mass production and release as two weeks.
You may have heard of Google+, the new social network and Facebook competitor from Google, but have you heard of the iPad 2+? Taiwanese website DigiTimes today reports that market sources indicate the next version of the iPad will be called the “iPad 2 Plus” and will be “thinner than its predecessors yet with upgraded display.” The sources also claim that Apple is looking for a second manufacturer to build the next iPad alongside already selected Foxconn. Taiwanese-based Pegatron is dubbed as the most likely.
Rumors have picked up recently about Apple releasing the next iPad as early as this fall, but with the iPad 2 released just a few months ago in March, some believe Apple will market the next iPad as a Pro version of the iPad 2 to avoid aggravating consumers who recently purchased the iPad 2. A premium, higher-priced iPad also could be a way to push the device into Apple’s economies-of-scale strategy that makes it easier to bringing cutting-edge tech to the mainstream by lowering prices over time.
Chinese website 175Wan has posted images of what it contends to be the iPhone 5. The images show an iPhone with two stereoscopic (3D) cameras on its back, with the website contending that 3D photography is “popular” these days. The website claims the images were taken in Shenzhen, China, where Foxconn assembles the iPhone.
There is also a shot of the camera from the front with a screen that appears to be the same size as the iPhone 4 and not the rumored slightly larger 4-inch screen.
We believe this to be an obviously bogus (but slightly funny) rumor. The number 5 printed on the back is a style of lettering I’ve never seen Apple use. Apple does not use heavily stylized fonts. Second, Apple has always printed just the word “iPhone” on the back, never iPhone 3G, iPhone 3GS, or iPhone 4. And third, unless there is some new kind of 3D camera technology that lets mobile phones takes awesome SLR-quality photographs with two lenses, Apple would not slap such a pointless feature onto the iPhone.
If this is the iPhone 5, aka, the iPhone 3D, I am switching to Android and the Samsung Galaxy 2.
The killer feature of the upcoming iOS 5 update is definitely wireless synching. No longer will we have to plug in our iPhones into a computer to install software updates or back up data—it can all be done wirelessly over a Wi-Fi network. So can’t we just throw away those USB cords then? Well, there’s still charging, and that’s where a wireless charger comes in.
The term “wireless charging” is a bit of a misnomer, as there is still a wire involved. Wireless chargers feature mats that must be plugged into the wall via a cord. The “wireless” part comes with a special iPhone case that allows you to charge the iPhone by laying it down on the mat—no need to plug it in, just lay the iPhone down, or toss it, if your aim is good.
It’s a simple and elegant solution to charging the iPhone’s battery, and wireless-charging products have been available for the iPhone since 2008. So why haven’t they caught on? Because you still had to occasionally plug in your iPhone to back up the data or install Apple’s software updates. It was a hassle to remove the case, plug in the iPhone, sync, then replace the case.
But iOS 5 is putting an end to all that. In fact, you don’t even need a computer anymore to own an iPhone. You can activate it, receive updates, download apps, back it up, restore it, etc, all without a computer.
Currently, there is only one wireless charger kit for the iPhone 4, the PowerMat ($49) (note that the reviews for this product are awful), which includes a charging station and an iPhone case. That’s only $20 more than Apple’s official iPhone 4 dock. But the PowerMat kit’s charging station works a bit too much like a dock (you can check it out in the video below) for my lazy man’s vision of tossing the iPhone onto my desk and having it charge. For that you’ll need a big, flat mat like the Powermat 3X ($69). If you own an iPhone 3G/3GS, you have a few more solutions, like the Airvolt for iPhone 3G/3GS ($9.99) and the Case-Mate Hug ($49). It’s likely that after iOS 5 arrives, more manufacturers will come out with wireless iPhone chargers.
Imagine having several large wireless charging mats scattered around home and work—one on the desk, one by the bed, one by the TV, etc. You could toss the iPhone down to charge, pick it up to read a text message, then toss it back down to finish charging.
And if we’re going to get crazy with this “cutting the cord” thing, why not buy a wireless pair of bluetooth headphones while we’re at it? I’ve used the Motorola S805 Bluetooth headphones (our review, $75) for years and love using them while doing chores around the house—no wires to snag on doorknobs or drawer handles. There are also cheaper products like the GoGroove PurePlay ($29).
There are rumors Apple is thinking along the same lines as I am. The Wall Street Journalrecently said that while wireless charging is not coming to the iPhone 5, Apple is working on it for the iPhone 6.
Apple’s next iPad may be out as soon as this fall and will be much more expensive, come with a high-pixel-density screen, and be aimed at creative and medical professionals, according to a report from This Is My Next.
Apple is planning to release a wave of new products this fall, and among them will be the second version of the iPad to be released this year (Apple previously released the iPad 2 in March). To be called the iPad HD, this new model will feature a high-resolution 2048 x 1536 screen, double that of the current iPad 2. The iPad HD will be marketed as a pro device and come with a more expensive price tag. The current iPad 2 starts at $499. Apple will also introduce professional video- and photo-editing apps like Final Cut and Aperture designed for the iPad, claims the report.
Splitting a product line into pro and regular versions is not without precedent for Apple. Its laptops are known as the Macbook and Macbook Pro and sold at two different price levels. Apple also sells its desktop computers at two levels, the cheaper all-in-one iMac and the pricier Mac Pro. Even the iPhone, in a way, is split into two price tiers, with Apple continuing to manufacturer and sell the iPhone 3GS at a cheaper cost alongside the iPhone 4.
This move by Apple could also be simply shifting the iPad into its previously successful economies-of-scale strategy that makes products cheaper over time while keeping the newest versions on the cutting edge. In the past, Apple has released new products at premium prices and relied on affluent early adopters to bear the premium cost of ramping up manufacturing. Once materials can be gathered on a mass scale, costs are lowered. Newer models can then take advantage of the now-in-place manufacturing infrastructure to become cheaper over time.
What’s the best way for an iPhone game developer to make money in the App Store? Answer: they should give away their game for free. According to data collected by analytics firm Flurry, games that use a freemium revenue model take in twice as much revenue as those that rely on an upfront cost.
The first half of 2011 has seen the App Store’s Top 10 Grossing Apps list list slowly become dominated by free social games like Smurf Village, Tap Pet Hotel, and Zynga Poker. Just a few months ago, popular $0.99 paid-app hits like Angry Birds and Cut the Rope used to rule the top 10. In fact, in January 2011, paid apps made 61% of App Store game revenue compared with 31% by freemium games. Now that number has reversed, with freemium games raking in 65% of all game revenue compared with paid’s 35%.
According to Flurry, only 0.5% to 6.0% of gamers actually spend money on freemium games, depending on the game. What developers hope for are known as “whales”—heavy spenders who can sometimes drop hundreds of dollars. In an article titled “Zynga’s Quest for the Big-Spending Whales,” Businessweek noted a gamer spent $75,000 in one year on a single freemium game.
Freemium game revenue may not always be on the up-and-up. Apple recently had to change the way its in-app purchases work after numerous reports of children running up hundreds of dollars in charges on their parent’s credit cards by “accidentally” buying Smurfberries in the popular Smurf Village iPhone game. A single purchase of Smurfberries went for as much as $99, which led some to speculate developers were deliberately taking advantage of the kids’ trigger-happy fingers. The trend even led to a FTC investigation and ultimately a class-action lawsuit.
Ultimately, Apple was forced to tweak the way in-app purchases are made. Now, in-app purchases require you to enter a password after you initially download a game. 15 minutes after making a purchase, you must reenter your password.
Traditional game developers are taking note of the freemium revenue model. World of Warcraft, one of the world’s most popular online games, recently got rid of its 14-day free trial in favor of allowing gamers to play as much as they want up to level 20. If gamers want to play beyond that, they must pay a monthly fee starting at $14.99 a month.
Flurry notes two advantages of the freemium model for game developers: first, more people are likely to try out a free game, and second, players can spend more money depending on their level of engagement with the game. Where someone buying Angry Birds might only spend the initial $0.99, a freemium model could land players who spend much more over time.
The rate that people are downloading apps from Apple’s App Store continues to grow at a staggering rate. Apple announced today that the App Store has had over 15 billion downloads, generating $2.5 billion in revenue for developers. The App Store has grown to include over 425,000 apps, with 100,000 apps available specifically for the iPad.
The press release noted that more than 200 million iOS devices have been sold around the world, and the App Store is available in over 90 countries.
MacRumors notes the significance of the 15 billion number by pointing out Apple’s Music Store, opened in 2003, only reached 15 billion song downloads just last month.